hear4U

hear4U

hear4U

Designing and creating a mental health app

Designing and creating a mental health app

Designing and creating a mental health app

Roles: UX & UI designer (Indivdual) Tools: Figma Skills: Wireframing, Prototyping, Research Time: 5 Hours

Roles: UX & UI designer (Indivdual) Tools: Figma Skills: Wireframing, Prototyping, Research Time: 5 Hours

Roles: UX & UI designer (Indivdual) Tools: Figma Skills: Wireframing, Prototyping, Research Time: 5 Hours

About Blueprint (WLU) Design Challenge


This design challenge was held by UXL (UX Laurier) at the Wilfrid Laurier University. This challenged was judged by designers from Google & CIBC, I was placed second.


The prompt:

“How might we leverage technology to promote mental health awareness and provide accessible support for students in need?”

Who the App is For


The target market focuses on Canadian University/College students (undergraduate, graduate etc…) who would like to access to mental health services.

Learning More About the Users


For this project, I used two research methods, autoethnography which used my own personal experiences (primary research) and online sources such as news articles (secondary research). Below are the insights regarding needs of users found from both research methodologies.


1.


Primary Research (Autoethnography)


  • Need for “less formal” help 

  • Different resources 

  • Free mediation sources



2.


Secondary Research


  • APA Monitor:

    • Rapid access services

    • Workshops

    • Counselor chats


  • ConnexOntario:

    • Access to counselors, support groups, active listening

    • Recognizing signs

    • Providing growth opportunities


Findings: Understanding our Users


Through the qualitative analysis, I identified four main pain points.


Significant Wait Times


Root Causes:

  • Limited counseling resources & staff.

  • Inefficient or overloaded appointment scheduling systems.






Diversification of Resources


Root Causes:

  • Traditional therapy may not suit everyone's preferences or needs.

  • Lack of awareness about alternative resources.








Need for Anonymity


Root Causes:

  • Stigma surrounding mental health issues.

  • Privacy concerns and fear of judgment.








Lack of Support Groups


Root Causes:

  • Insufficient availability or promotion of support groups.

  • Inadequate representation and inclusivity in existing groups.






Persona

Using the insights and pain points, I created a persona to understand users goals and needs.


The identified pain points, such as significant wait times, lack of support groups, and the need for anonymity, are grounded in the experiences of individuals like Alex. The persona serves as a reference point to ensure that the proposed solutions directly tackle these issues.


Defining the Problem

To define the problem and enhance university and college mental health support systems, I created an affinity map to derive insights from my research, understand the impact and create a potential solution.



According to my affinity map, I believe that we are addressing challenges in the college/university mental health support system, including prolonged wait times, limited anonymity, a lack of diverse resources and support groups, to enhance overall accessibility and effectiveness for students seeking assistance.

Competitive Analysis: What’s in the market


Using Ohio State: Wellness App, I looked at the missing pain points that were not addressed by the designers.


1.

Community Engagement


Features that encourage community engagement, such as forums, events, or challenges that foster a sense of belonging and support among users.

2.

Counselor Connection Feature


A need dedicated feature that allows students to directly connect with counselors.




3.

Different Resources



Traditional therapy may not suit everyone's preferences or needs. Therefore other options should be presented. 

The Solution

These features listed below are focused on creating a user-friendly and effective application based on the user needs.


1.


Want to Mediate?


Allows users to meditate, providing an alternative to standalone meditation apps.





2.


Want to Listen?


Offers podcasts and stress management content for learning and support.





3.


Let’s Discuss


Provides an anonymous chat forum or board for users to discuss their concerns.


4.


Let’s Talk


Divides into "Let’s Call" and "Let’s Chat," offering phone or chat-based communication options.

User Journey


I created a possible user journey that someone might take in times when they are feeling distressed. This also helped me identify if the application has an intuitive user interface and whether the navigation is accessible.


Feasibility


The app ideally is developed by the government (Ministry of Education) then allowing University integration.


Technical Feasibility:

  • University Integration

  • Communication Features


App Development and Maintenance: 

  • The cost of developing and maintaining the app, including hosting, updates, and support, needs 


Emergency Services Integration: 

  • Integrating emergency services requires coordination with health services 

Acknowledging Limitations 


This project was developed in five hours therefore multiple iterations, testing and other methodologies were not utilized due to this restriction.


Visual Identity

Final Design


About Blueprint (WLU) Design Challenge


This design challenge was held by UXL (UX Laurier) at the Wilfrid Laurier University. This challenged was judged by designers from Google & CIBC, I was placed second.


The prompt:

“How might we leverage technology to promote mental health awareness and provide accessible support for students in need?”

Who the App is For


The target market focuses on Canadian University/College students (undergraduate, graduate etc…) who would like to access to mental health services.

Learning More About the Users


For this project, I used two research methods, autoethnography which used my own personal experiences (primary research) and online sources such as news articles (secondary research). Below are the insights regarding needs of users found from both research methodologies.


1.


Primary Research (Autoethnography)


  • Need for “less formal” help 

  • Different resources 

  • Free mediation sources



2.


Secondary Research


  • APA Monitor:

    • Rapid access services

    • Workshops

    • Counselor chats


  • ConnexOntario:

    • Access to counselors, support groups, active listening

    • Recognizing signs

    • Providing growth opportunities


Findings: Understanding our Users


Through the qualitative analysis, I identified four main pain points.


Significant Wait Times


Root Causes:

  • Limited counseling resources & staff.

  • Inefficient or overloaded appointment scheduling systems.






Diversification of Resources


Root Causes:

  • Traditional therapy may not suit everyone's preferences or needs.

  • Lack of awareness about alternative resources.








Need for Anonymity


Root Causes:

  • Stigma surrounding mental health issues.

  • Privacy concerns and fear of judgment.








Lack of Support Groups


Root Causes:

  • Insufficient availability or promotion of support groups.

  • Inadequate representation and inclusivity in existing groups.






Persona

Using the insights and pain points, I created a persona to understand users goals and needs.


The identified pain points, such as significant wait times, lack of support groups, and the need for anonymity, are grounded in the experiences of individuals like Alex. The persona serves as a reference point to ensure that the proposed solutions directly tackle these issues.


Defining the Problem

To define the problem and enhance university and college mental health support systems, I created an affinity map to derive insights from my research, understand the impact and create a potential solution.



According to my affinity map, I believe that we are addressing challenges in the college/university mental health support system, including prolonged wait times, limited anonymity, a lack of diverse resources and support groups, to enhance overall accessibility and effectiveness for students seeking assistance.

Competitive Analysis: What’s in the market


Using Ohio State: Wellness App, I looked at the missing pain points that were not addressed by the designers.


1.

Community Engagement


Features that encourage community engagement, such as forums, events, or challenges that foster a sense of belonging and support among users.

2.

Counselor Connection Feature


A need dedicated feature that allows students to directly connect with counselors.




3.

Different Resources



Traditional therapy may not suit everyone's preferences or needs. Therefore other options should be presented. 

The Solution

These features listed below are focused on creating a user-friendly and effective application based on the user needs.


1.


Want to Mediate?


Allows users to meditate, providing an alternative to standalone meditation apps.





2.


Want to Listen?


Offers podcasts and stress management content for learning and support.





3.


Let’s Discuss


Provides an anonymous chat forum or board for users to discuss their concerns.


4.


Let’s Talk


Divides into "Let’s Call" and "Let’s Chat," offering phone or chat-based communication options.

User Journey


I created a possible user journey that someone might take in times when they are feeling distressed. This also helped me identify if the application has an intuitive user interface and whether the navigation is accessible.


Feasibility


The app ideally is developed by the government (Ministry of Education) then allowing University integration.


Technical Feasibility:

  • University Integration

  • Communication Features


App Development and Maintenance: 

  • The cost of developing and maintaining the app, including hosting, updates, and support, needs 


Emergency Services Integration: 

  • Integrating emergency services requires coordination with health services 

Acknowledging Limitations 


This project was developed in five hours therefore multiple iterations, testing and other methodologies were not utilized due to this restriction.


Visual Identity

Final Design


About Blueprint (WLU) Design Challenge


This design challenge was held by UXL (UX Laurier) at the Wilfrid Laurier University. This challenged was judged by designers from Google & CIBC, I was placed second.


The prompt:

“How might we leverage technology to promote mental health awareness and provide accessible support for students in need?”

Who the App is For


The target market focuses on Canadian University/College students (undergraduate, graduate etc…) who would like to access to mental health services.

Learning More About the Users


For this project, I used two research methods, autoethnography which used my own personal experiences (primary research) and online sources such as news articles (secondary research). Below are the insights regarding needs of users found from both research methodologies.


1.


Primary Research (Autoethnography)


  • Need for “less formal” help 

  • Different resources 

  • Free mediation sources



2.


Secondary Research


  • APA Monitor:

    • Rapid access services

    • Workshops

    • Counselor chats


  • ConnexOntario:

    • Access to counselors, support groups, active listening

    • Recognizing signs

    • Providing growth opportunities


Findings: Understanding our Users


Through the qualitative analysis, I identified four main pain points.


Significant Wait Times


Root Causes:

  • Limited counseling resources & staff.

  • Inefficient or overloaded appointment scheduling systems.






Diversification of Resources


Root Causes:

  • Traditional therapy may not suit everyone's preferences or needs.

  • Lack of awareness about alternative resources.








Need for Anonymity


Root Causes:

  • Stigma surrounding mental health issues.

  • Privacy concerns and fear of judgment.








Lack of Support Groups


Root Causes:

  • Insufficient availability or promotion of support groups.

  • Inadequate representation and inclusivity in existing groups.






Persona

Using the insights and pain points, I created a persona to understand users goals and needs.


The identified pain points, such as significant wait times, lack of support groups, and the need for anonymity, are grounded in the experiences of individuals like Alex. The persona serves as a reference point to ensure that the proposed solutions directly tackle these issues.


Defining the Problem

To define the problem and enhance university and college mental health support systems, I created an affinity map to derive insights from my research, understand the impact and create a potential solution.



According to my affinity map, I believe that we are addressing challenges in the college/university mental health support system, including prolonged wait times, limited anonymity, a lack of diverse resources and support groups, to enhance overall accessibility and effectiveness for students seeking assistance.

Competitive Analysis: What’s in the market


Using Ohio State: Wellness App, I looked at the missing pain points that were not addressed by the designers.


1.

Community Engagement


Features that encourage community engagement, such as forums, events, or challenges that foster a sense of belonging and support among users.

2.

Counselor Connection Feature


A need dedicated feature that allows students to directly connect with counselors.




3.

Different Resources



Traditional therapy may not suit everyone's preferences or needs. Therefore other options should be presented. 

The Solution

These features listed below are focused on creating a user-friendly and effective application based on the user needs.


1.


Want to Mediate?


Allows users to meditate, providing an alternative to standalone meditation apps.





2.


Want to Listen?


Offers podcasts and stress management content for learning and support.





3.


Let’s Discuss


Provides an anonymous chat forum or board for users to discuss their concerns.


4.


Let’s Talk


Divides into "Let’s Call" and "Let’s Chat," offering phone or chat-based communication options.

User Journey


I created a possible user journey that someone might take in times when they are feeling distressed. This also helped me identify if the application has an intuitive user interface and whether the navigation is accessible.


Feasibility


The app ideally is developed by the government (Ministry of Education) then allowing University integration.


Technical Feasibility:

  • University Integration

  • Communication Features


App Development and Maintenance: 

  • The cost of developing and maintaining the app, including hosting, updates, and support, needs 


Emergency Services Integration: 

  • Integrating emergency services requires coordination with health services 

Acknowledging Limitations 


This project was developed in five hours therefore multiple iterations, testing and other methodologies were not utilized due to this restriction.


Visual Identity

Final Design


© Jasmine 2023